'Worlds' is a simulator intended to recreate human history all the way from its origins in alternate world settings
A 2D cell-based terrain generator that creates continent-based worlds with semi-realistic temperature and rainfall patterns. Biomes, like deserts and forests, are assigned to each cell based on its specific climate. Some world generation parameters can be configured manually.
Humanity starts from a single cell and spreads all over the world, adapting along the way to the diverse environments.
Populations in different places grow and evolve, diverging socially and technologically over time under the influence of environmental factors and interactions with other cultures.
Population groups can join and form basic political and territorial entities (polities). Each which might in turn develop its own language and culture.
Multiple map modes and overlays that will allow you to observe how human groups differ from each other on multiple aspects, from population densities to cultural attributes and technological advancements.
You can take over polity factions and have some level of influence on events that happen to them.
Planned features (see also roadmap):
Add oceanic current. These will have an effect on climates, fishing and maritime routes.
Add drainage basins that will give raise to, rivers, aquifers and associated biomes.
Add geological/planetary events: volcanic eruptions, earthquakes, climate change, etc.
Add more customizable world generation parameters, templates and modding.
Add the ability to import custom world maps and population/polity setups.
Add support for bigger/smaller worlds.
Add more production activities like fishing, herding, crafting.
Add cultural values to societies which will influence how different human groups behave, evolve and interact with each other.
Add more abstract cultural identification/separation mechanics (art, social customs, sports).
Add cults/religions which might expand and influence societies.
Add population centers (villages, towns, cities) to which populations will migrate and where more complex production systems (industries) can evolve.
Add a more robust agricultural system where different crops can be planted and harvested, and different animals can be domesticated and exploited.
Add to polities more complex politics, different forms of government and different social structures (ie. clan systems, caste/class based societies, egalitarian societies).
Add diplomatic interactions between polities: conflicts, treaties, alliances, etc.
Add trading routes between cities and polities.
Add modding for cultural attributes, political systems and events.
Add the ability to zoom into regions/polities.
Add more and improved visualization overlays and views.
Add data graphs and a history log viewer.
Add a 3D globe view.
Add basic UI sounds.
Add a procedural music generator that creates music tailored to individual cultures.
Improve a player's ability to take control/influence individual polities.
Add the ability to 'time-travel' to arbitrary periods in a world's past without the necessity to load a save.
Add an in-engine timelapse viewer/player.